Answer by Novodantis 1
Unity draws viewports as rectangles as far as I'm aware, so I'd imagine the shifting diagonal effect would be tricky if not currently impossible. Perhaps if you render one of the views to a texture...
View ArticleAnswer by Bampf
Your video got taken down so I can't see the exact diagonal effect you refer to.You could render the 2nd camera to a texture (Pro feature.) Then you can use a custom shader to compose the final texture...
View ArticleAnswer by waylonflinn
This video on YouTube demonstrates the effect. [Unity3d dynamic two player split screen][1] The video by the same person shows the basic technique used to achieve it: [Unity3d Custom View Ports Part 1:...
View ArticleAnswer by Novodantis 1
Unity draws viewports as rectangles as far as I'm aware, so I'd imagine the shifting diagonal effect would be tricky if not currently impossible. Perhaps if you render one of the views to a texture...
View ArticleAnswer by Bampf
Your video got taken down so I can't see the exact diagonal effect you refer to.You could render the 2nd camera to a texture (Pro feature.) Then you can use a custom shader to compose the final texture...
View ArticleAnswer by waylonflinn
This video on YouTube demonstrates the effect. [Unity3d dynamic two player split screen][1] The video by the same person shows the basic technique used to achieve it: [Unity3d Custom View Ports Part 1:...
View Article
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